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Loki Feiht
Feiht Family Clan
2
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Posted - 2013.03.31 00:00:00 -
[1] - Quote
I would personally like to see more NPC's that represent the non-capsuleer population of New Eden, a couple of ideas are :
- Navy Patrols (depending on what faction/militia is in control/borders). - Random mining expeditions (NPC miners + haulers/orcas, these could also provide dynamic content if under attack by NPC pirates or players). - Escorts for the above. - NPC couriers - Suspect Flags for players attacking non violent NPC's and sites like the arek jaalen site. - NPC station hauler escort ships (combat). - Corporation defence ships that would launch and warp to protect their own.
As well as minor interaction between them based on standings (Including player/corp/alliance) standings
I am aware Eve is a 'sandbox' but there IS a non player population that is severely under utilized, we see pirates everywhere but I've never seen a navy ship kill one or patrol the belts. My personal belief is that just a few of these would make eve a much more alive place enabling players to really feel like part of a universe rather than just a game, especially for the role players out there.
Dynamic content can be simple ISK transferals to corporation/faction standing gains while being kept simple. (IE help us we are under attack) |

Loki Feiht
Feiht Family Clan
7
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Posted - 2013.04.01 11:11:00 -
[2] - Quote
surprised there is no interest in this, theres so much that could be done with it from an immersive point of view |

Loki Feiht
Feiht Family Clan
7
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Posted - 2013.04.02 11:49:00 -
[3] - Quote
I don't think you read the thread topic correctly, in any case game immersion is always important not to mention that the above ideas would actively create more room for instigating pvp, especially in highsec. I'd also like to point out that eve online is a 3D sci-fi MMORPG not an MMO PvP sandbox game, if it was just a PvP game it would have a lower player base and depreciate faster than it has. |

Loki Feiht
Feiht Family Clan
9
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Posted - 2013.04.05 09:31:00 -
[4] - Quote
Bump, I really believe in this and there are tonnes of suggestions similar I feel would increase the vitality of Eve.
As for the Concord patrols through low/null sec I don't see why not, there are pirate missions that require you to shoot at Concord and they aren't the all powerful type you see in highsec, the militia and even nullsec folks could spend more isk/lp on upgrades and increase 'freindly patrols' of Non-capsuleer forces (belts/gates/stations). |

Loki Feiht
Feiht Family Clan
15
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Posted - 2013.04.06 12:48:00 -
[5] - Quote
BUMP!! |

Loki Feiht
Feiht Family Clan
18
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Posted - 2013.04.07 16:41:00 -
[6] - Quote
randomly generated modular content |

Loki Feiht
Feiht Family Clan
19
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Posted - 2013.04.08 12:45:00 -
[7] - Quote
Exactly!
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Loki Feiht
Feiht Family Clan
19
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Posted - 2013.04.09 10:41:00 -
[8] - Quote
You sure are against having more interesting NPC's aren't you daichi?
There seems to be more players who are for dynamic content than against, I have more than a few friends who don't play because there's nothing for them to explore, with modular/dynamic content PvE (something you are saying doesn't exist) would be more interesting and instigate more actions/reactions, as an example a while ago the arek jaalen site one was attacked, the players who wanted to defend the site had no means to because the content isn't in place to allow it, had the aggressors been suspect flagged however (something which is new) things would have been different.
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Loki Feiht
Feiht Family Clan
21
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Posted - 2013.04.09 23:51:00 -
[9] - Quote
Exactly what would dev time be better spent on? The Apocrypha expansion has been one of their best with changes to exploration coming in the Odyssey expansion.
A small example is you probe and run a combat site in highsec, the expedition dialogue comes up and you are given 3 leads
1. follows a pirate to lowsec (chain of events which depending on choice could take you to 0.0) chance for good loot 2. a pirate to highsec (chain of events which may lead to lowsec) chance for mediocre loot 3. follows a neutral npc (chain of events possibly leading to chance to aid npc or to kill it, gain suspect flag if you kill it+ (site becomes visible on overview) standings gain/loss+chance of average loot)
This is of course a very tiny example, expeditions usually come in chains but no choices, storyline missions could at least follow the trend, even the illusion of choice would break gameplay up considerably and add to the already present skinner box of eve.
I won't begin to try and go through all possible variations of NPC content and how it could affect gameplay in eve but I do have a creative mind and can see where the possibilities could go. |

Loki Feiht
Feiht Family Clan
25
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Posted - 2013.04.11 11:15:00 -
[10] - Quote
Anyway, more NPC's!!!!
~ Secret Navy/concord/corporation bases (signatures) where you can get navy/lp store items drop from new officers and with choices to leave alone/help or destroy (which obviously gives you a suspect flag)
Yay \o/ |
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Loki Feiht
Feiht Family Clan
26
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Posted - 2013.04.12 12:33:00 -
[11] - Quote
BUMP!!
Leave a post, I'd love to hear other peoples ideas on non-capsuleer content  |

Loki Feiht
Feiht Family Clan
28
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Posted - 2013.04.14 08:29:00 -
[12] - Quote
Bump!
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Loki Feiht
Feiht Family Clan
29
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Posted - 2013.04.15 15:08:00 -
[13] - Quote
Edited initial post to include some new ideas (and hopefully make it look more interesting), more ideas welcome  |

Loki Feiht
Feiht Family Clan
32
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Posted - 2013.04.16 08:47:00 -
[14] - Quote
Ankari Lytaken wrote:I like this idea. Especially in lowsec. There's millions of rats floating about but never any concord or navy in sight, even though it is part of the empire. They should be of similar strength as the NPC rats, of course, and only respond to PvP activity if its on the same grid as them (basically mobile sentry guns). It might actually help encourage more player activity in lowsec.
NPC mining ops would be cool too (although maybe make sure they only happen in the less crowded systems).
Exactly this. I'd thought similar about the mining groups and how instead of boring anomalies (which lets face it barely anyone runs unless they are in nullsec and are a grindfest) you could have these npc groups in constellation stations/belts where their corporation has stations, keeping it all themed, this of course would only be viable for npc space unless there was a mechanic that allowed SOV holders to set up some sort of deals with npc corporations/factions, like mineral rights? |

Loki Feiht
Feiht Family Clan
39
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Posted - 2013.04.18 14:48:00 -
[15] - Quote
bump, thread needs more ideas! |

Loki Feiht
Feiht Family Clan
42
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Posted - 2013.04.21 17:27:00 -
[16] - Quote
Updated original post to include some of the other ideas mentioned, love to hear more guys!  More NPC thread https://forums.eveonline.com/default.aspx?g=posts&t=220858 |

Loki Feiht
Feiht Family Clan
42
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Posted - 2013.04.22 08:56:00 -
[17] - Quote
Castor Narcissus wrote:I once thought about a whole revamp to Missions. Simply put it would make npc corporations grow/impoverish depending on the players doing missions for them or against them.
We want the sandbox, but we need the shovel and more sand. We can all say that eve should be focused on PvP only because it's a sandbox, but there are more to PvP and sandbox that direct confrontation in gate camps.
Now you probably think that this has nothing to do with the topic, which probably doesn't, but just wanted to say that eve would be way more shinny and fun if I could help pirates or the navies in space, or discover a small pirate outpost that actually has ties to the rest of space, instead of pocket grind areas for farmers.
I think you are right, we need more sand to play in. More NPC thread https://forums.eveonline.com/default.aspx?g=posts&t=220858 |

Loki Feiht
Feiht Family Clan
43
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Posted - 2013.04.23 10:25:00 -
[18] - Quote
Mocam wrote:
A suggestion I put forth about 3 and a half years ago was a bit different, based more on how space mining worked in SWG.
The more you mine, the more "noise" you make, the more rats it attracts - a top end mining ship would find itself in scramble mode from mining at top performance and more than 1 such ship could easily be destroyed by the swarms of rats they'd summon. Rats don't spawn at all without mining. It's the mining that attracts them and they keep coming the more "noise" you make blasting chunks off of asteroids.
Either tone it back or bring escorts to deal with the rats and escorts would be kept very busy by a decently skilled mining ship. (let's see you "rat your sec status up" if it requires mining ships to get rats to the belts. - fit a mining laser? ...)
So you take a fleet of mining ships out with an orca and go high-speed. You'd best bring an escort group that watches you and rats the area while you do that but getting an escort shouldn't be too hard being as that's the primary attraction for rats.
This avoids the only task in the game more boring than shooting rocks with lasers - watching someone shoot rocks with lasers. Instead they'd spend their time running around popping and looting rats and 4 exhumers with a fleet bosting orca could keep a couple or so combat pilots very busy just clearing the rats out.
Such a method would also gut multi-box style botting and high-yield mining being as they'd pull so much ore so quickly, the rats would destroy their mining fleet if it didn't have enough of a protective escort.
The idea wasn't so much to mess with botters and miners. It was more to find a way to encourage combat pilots to seek out miners and defend them. Not by forcing players to defend other players but to encourage it with a higher potential income stream than they could get doing missions - keep the miners safe = profits from ratting.
With swarms of NPC's coming in, that's a solid income source across all areas of space and having a sufficient escort for a gang of miners makes mining in low and null far more doable than these days with the combat type pilots off doing missions or such while miners are off doing their own thing.
Again, not by forcing players to go along but by providing a different income stream that grows as you guard more miners. They get popped, there goes the rats because rats don't spawn at all -- only when miners are mining.
Just picture it in local "anyone miners need an escort right now?" -- now that would be a question few, if anyone, in EVE has probably heard and one that most vets would probably smile at in the future - especially if that local were lowsec with a ganker needing their sec status brought back up quickly... A ganker guarding miners. One hell of a twisted situation but quite possible if the need is there.
Found this post in a different thread but I liked it so much I quoted it here. More NPC thread https://forums.eveonline.com/default.aspx?g=posts&t=220858 |

Loki Feiht
Feiht Family Clan
49
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Posted - 2013.04.24 14:05:00 -
[19] - Quote
Ines Tegator wrote:Good idea.
I have my own addition that I think fits in here: tie this NPC activity to player activity. The more missioning, ratting, trading, mining etc that players do in an area, the more NPC forces are drawn there. Even add NPC corp security forces to stations, so high-activity stations become safer to operate out of. This would be a great opportunity to improve the highsec>lowsec transition, and it involves players themselves in the world shaping.
I love this idea! More NPC thread https://forums.eveonline.com/default.aspx?g=posts&t=220858 |

Loki Feiht
Feiht Family Clan
54
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Posted - 2013.04.28 01:10:00 -
[20] - Quote
bumping for more discussion! More NPC thread https://forums.eveonline.com/default.aspx?g=posts&t=220858 |
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Loki Feiht
Feiht Family Clan
54
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Posted - 2013.04.29 17:24:00 -
[21] - Quote
Bump, support this thread and post your ideas if you'd like more entertaining content! More NPC thread https://forums.eveonline.com/default.aspx?g=posts&t=220858 |

Loki Feiht
Feiht Family Clan
55
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Posted - 2013.05.01 17:10:00 -
[22] - Quote
bump! More NPC thread https://forums.eveonline.com/default.aspx?g=posts&t=220858 |

Loki Feiht
Feiht Family Clan
59
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Posted - 2013.05.02 16:22:00 -
[23] - Quote
Daniel Plain wrote:some of OPs ideas are good, others not so much. for example, I would strongly agree that disregarding capsuleers, EVE is extremely underpopulated. where are the trading vessels in low and null? it can't be THAT dangerous as to completely deter trade unless you are immortal...?
on the other hand, this is a very hot iron to forge. last year, the goons demonstrated very explicitly how changes to the sandbox can disrupt the EVE economy. if the newly introduced NPCs are supposed to be worth shooting at, you also want to ensure that they cannot be exploited (aside from the usual bug testing of course). i can already see 23/7 mock mining ops with an escort of tach oracles raking in billions in rat spawn bounties without having to move an inch.
All ideas would need fine tuning to be honest, but there's lots you can do with a concept. More NPC thread https://forums.eveonline.com/default.aspx?g=posts&t=220858 |

Loki Feiht
Feiht Family Clan
68
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Posted - 2013.05.05 00:37:00 -
[24] - Quote
bump :) More NPC thread https://forums.eveonline.com/default.aspx?g=posts&t=220858 |

Loki Feiht
Feiht Family Clan
68
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Posted - 2013.05.06 09:08:00 -
[25] - Quote
Wormhole expeditions and missions that ask you to gather w-space resources? More NPC thread https://forums.eveonline.com/default.aspx?g=posts&t=220858 |

Loki Feiht
Feiht Family Clan
68
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Posted - 2013.05.06 19:02:00 -
[26] - Quote
Yeah was just a thought as the npc corporations do buy those tags. More NPC thread https://forums.eveonline.com/default.aspx?g=posts&t=220858 |

Loki Feiht
Feiht Family Clan
70
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Posted - 2013.05.08 18:15:00 -
[27] - Quote
BUMP!! More NPC thread https://forums.eveonline.com/default.aspx?g=posts&t=220858 |

Loki Feiht
Feiht Family Clan
75
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Posted - 2013.05.11 07:18:00 -
[28] - Quote
Yes, a better world More NPC thread https://forums.eveonline.com/default.aspx?g=posts&t=220858 |

Loki Feiht
Feiht Family Clan
75
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Posted - 2013.05.17 07:17:00 -
[29] - Quote
Bumping for hope More NPC thread https://forums.eveonline.com/default.aspx?g=posts&t=220858 |

Loki Feiht
Feiht Family Clan
76
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Posted - 2013.06.15 16:00:00 -
[30] - Quote
Bumping, with the new anomaly system in place I really feel like more of this is definitely viable as fun, interesting and new NPC content. More NPC thread https://forums.eveonline.com/default.aspx?g=posts&t=220858 |
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Loki Feiht
Feiht Family Clan
80
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Posted - 2013.06.17 10:09:00 -
[31] - Quote
Hey, you all know you want more exploration content as well as more rewards, maybe even some random puzzles thrown into the mix like rpg's of old and we all know there are tonnes of you who would love more opportunities to fight somewhere else than stations and gates so give this thread a bump and post some ideas!
 More NPC thread https://forums.eveonline.com/default.aspx?g=posts&t=220858 |

Loki Feiht
Feiht Family Clan
83
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Posted - 2013.06.25 19:54:00 -
[32] - Quote
BUMPING!!    More NPC thread https://forums.eveonline.com/default.aspx?g=posts&t=220858 |

Loki Feiht
Feiht Family Clan
86
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Posted - 2013.07.01 16:06:00 -
[33] - Quote
exactly, more reasons to gain suspect flags (attacking friendly npc's) give players reasons to defend npc's, whether these are mission generated npc convoys or mining groups in belts/icefields to faction military or pirates (in relevant npc 0.0)
I'd really like to get a sense of mystery and discovery in eve as well but its hard to do this without having some sort of randomizing which was the point in "randomly generated modular content" title, like randomized subsystems on tech 3's, the new codebreaking at least shows that ccp is willing to shake things up a bit so i am ever hopeful (as are my inactive friends)
oh, and BUUMMPP!! More NPC thread https://forums.eveonline.com/default.aspx?g=posts&t=220858 |

Loki Feiht
Feiht Family Clan
99
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Posted - 2013.07.08 21:37:00 -
[34] - Quote
All ideas have pros and cons which can be balanced but I choose not to attempt that in a thread of concepts, that is for the developers to worry about should they choose to implement anything into their game. I only wish to put the ideas out there to community and hopefully get a few devs thinking about making eve a more interesting and interactive galaxy to live in for all playstyles.
Ps there are no small non affiliated sov entities and sov nullsec is already a farmers paradise, my attempt at ideas for nullsec are merely to give sov entities more ways to spend their isk on meaningful upgrades while giving the empire builders among them more ways to make their sov feel like an empire. More NPC thread https://forums.eveonline.com/default.aspx?g=posts&t=220858 |

Loki Feiht
Feiht Family Clan
99
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Posted - 2013.07.09 22:22:00 -
[35] - Quote
bump
More NPC thread https://forums.eveonline.com/default.aspx?g=posts&t=220858 |

Loki Feiht
Feiht Family Clan
100
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Posted - 2013.07.15 11:26:00 -
[36] - Quote
Bumping this thread for all you lovely community members that want to see new and exciting, dynamic content in eve!
More NPC thread https://forums.eveonline.com/default.aspx?g=posts&t=220858 |

Loki Feiht
Feiht Family Clan
105
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Posted - 2013.07.20 07:00:00 -
[37] - Quote
Maldiro Selkurk wrote: Contradictions.
I'm sorry, you seem to be confused, this isnt a thread about sov or logistics, its about PvE and how ideas could be brought into Eve to make it more interesting but while we're here lets talk about this so called 'logistical' nightmare, for a start why on earth would you WANT to move ore from nullsec when you can just mine in shallow wh's? also, there are such things as jumpfreighters.
SOV have no problems with logistics, they have problems with idiots who don't pay attention to intel channels and don't use scouts, its a bit like people who comment on threads without reading them through properly I suppose.
Also, I bump every time the thread gets a like, as some people do not leave comments. More NPC - Randomly Generated Modular Content-áthread https://forums.eveonline.com/default.aspx?g=posts&t=220858 |

Loki Feiht
Feiht Family Clan
116
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Posted - 2013.08.05 21:53:00 -
[38] - Quote
Need moar bumps! More NPC - Randomly Generated Modular Content-áthread https://forums.eveonline.com/default.aspx?g=posts&t=220858 |

Loki Feiht
Feiht Family Clan
119
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Posted - 2013.08.14 00:16:00 -
[39] - Quote
Bumping again More NPC - Randomly Generated Modular Content-áthread https://forums.eveonline.com/default.aspx?g=posts&t=220858 |

Loki Feiht
Feiht Family Clan
123
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Posted - 2013.08.14 03:38:00 -
[40] - Quote
Thanks for bumping the thread Ms Sadkurk, your help in keeping the thread at the top is greatly appreciated even if your input is a little.... underwhelming, although I do agree I could have written things better the intention really here is to try and get the community talking very much about, how Calypso so eloquently put it:
"more game, in our MMO game" More NPC - Randomly Generated Modular Content-áthread https://forums.eveonline.com/default.aspx?g=posts&t=220858 |
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Loki Feiht
Feiht Family Clan
125
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Posted - 2013.08.15 09:09:00 -
[41] - Quote
Aw you're so considerate, thanks More NPC - Randomly Generated Modular Content-áthread https://forums.eveonline.com/default.aspx?g=posts&t=220858 |

Loki Feiht
Feiht Family Clan
148
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Posted - 2013.11.14 00:07:00 -
[42] - Quote
\o/, ive been offline for a while, glad to see theres actual interest in these things, even if there are the occasional nay sayer  More NPC - Randomly Generated Modular Content-áthread https://forums.eveonline.com/default.aspx?g=posts&t=220858 |

Loki Feiht
Feiht Family Clan
182
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Posted - 2014.03.11 13:58:00 -
[43] - Quote
I havent given up on these ideas or CCP even though I havent wholeheartedly thought if every aspect of implimentating said ideas, so I thought I would give the thread a bump or two for posterity's sake
Please do leave a comment if you like the ideas, even if you just say +1

More NPC - Randomly Generated Modular Content-áthread https://forums.eveonline.com/default.aspx?g=posts&t=220858 |

Loki Feiht
Feiht Family Clan
184
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Posted - 2014.03.14 10:27:00 -
[44] - Quote
El Geo wrote:Ruze wrote:Take it a step further.
Allow me, to create missions, for others. Didn't we cover that a few years back with WIS debates? Let me setup npcs, let me create the missions, let me assign the rewards from my own pocket ... and let me rake in a share of the LP, ISK and standings when players complete it.
Player. Generated. Content. Oddly I spoke with my brother about that, he had similar ideas and thought that maybe player set up anomalies/signatures to manafacture or provide some sort of service/goods, which players currently don't create, like mission items, npc's, meta level items (level 4 and under) or bpc's, maybe research instead of using a pos (like a cheap alternative provided your 'pool' of anoms/sigs arent wiped out) , was a strange idea but sounded like it could be fun, could be corporate anom's/sigs so if anyone attacked them you'd get limited engagement timers or suspect flags to them, hell there tonnes of ideas out there, just odd theres so few in game
I suppose the new structures could technically provide a basis for this, almost like a new player anchored signature. (MTU's are like this to suspect baiters) and let players get involved with supporting their chosen pirate faction, or empire factions in pirate space (someone has to play the good guy?). More NPC - Randomly Generated Modular Content-áthread https://forums.eveonline.com/default.aspx?g=posts&t=220858 |
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